Wey Yu wrote:Having pdf'd map layouts, both top down and screen grabs, highliting in big red ciurles with brief description of the area and ultimatly its strategic importance to hold, would be a big help.
Heavies would know where to stand in urban areas with an elevated position dissecting two road approaches with a couple of guys with repair, ammo and SMG's cover the one or two stairway access to it at the rear.
uplinks and ammo drops are pretty essentially to holding a fortified position more frontline infantryman need to start carrying them so heavies and grunts can insta teleport back.
And almost out of total coincidence there are plenty areas that are specificaly made as if by magic for the very purpose of exchanging small arms fire. These points must be secured even if there is no obvious marker position, certain positions dotted around maps acts as vital choke holds on enemys ability to move through the map simply through superior positing of your forces.
Anyway, would be a handy thing to have, mad military secrets though, a lot of serious squads probably a bit shady about telling people where the best kill sites are, meh.
This gets into another big issue for me. These maps are too big for individual squads to try and win skirmishes on.
I actually think these maps need to be MUCH smaller for pub matches. Even if that means reducing the amount of players in the pub matches.
These maps are for TEAMs to win. Without team deploy it just leads to squads separating and attempting to overcome the stupidity of the other 10 people they are stuck with.
Stupidity is probably harsh. If they are actually fighting that is something, but you could have a squad that is holding down the city yet the blob of randoms just hang out there in the city with the outside points vulnerable. So your squad leaves the city to take the outside points a few moments later the city falls and you spend 2 or 3 clones each retaking the city only to see the outside points fall. It makes me want to turn my coffee table over.
^the above paragraph doesn't account for the 5 or 6 random blueberries on turrets in the redline, driving LAVs around still looking for those road kills, seeing how fast they can fly their dropship from one side of the map to the other, or sniping with little care for supporting or taking objectives.